Art College Crash Course, Lesson 25: Appeal in Character Design

Or: why some characters become icons and others are forgotten by lunch.

You can animate beautifully, but if the character isn't appealing, people won't want to watch.

Appeal doesn't mean pretty or cute. It means interesting to look at. Villains can have huge appeal. So can monsters. Appealing characters are clear, expressive and memorable. Unappealing ones are stiff, generic or confusing.

Five design problems and how to fix them

1. Weak shapes

Build characters from big, simple, clear shapes.

The silhouette test: fill your character in solid black. Can you still tell who it is? Examples: SpongeBob is a square. Batman's pointed ears and cape are instantly recognizable. Tip: avoid perfectly symmetrical, boring shapes.

2. No focal point

Give the eye one place to land first: the eyes, a hat, a symbol.

  • Mix big, medium and small details.

  • Cut extra details. That character with 50 belts? Pick one.

Examples: Mickey Mouse's round ears. Iron Man's glowing chest.

3. No clear personality

Ask: who is this character? What's their vibe?

  • Design around personality, not just looks.

  • Use pose, expression and costume to show it.

Examples: Goofy's loose, gangly posture. Gaston's puffed-out chest.

4. Messy color

  • Use 3 to 5 main colors.

  • Make sure there's enough contrast.

  • The grayscale test: turn your design black and white. If parts disappear, add contrast.

Example: Mario's red cap and blue overalls read from across the room.

5. Too generic

  • Push something unique: proportions, a hat, a giant nose.

  • Study real people and exaggerate what you see.

  • Avoid safe designs that blend in. The moody character with the leather jacket and red eyes? We've all seen it before.

Example: Sonic's spikes and sneakers.

Common problems and fixes

  • Looks too basic: push the shapes and exaggerate.

  • Too many random details: simplify.

  • Colors clash: fewer colors, more contrast.

  • Doesn't feel unique: find the personality and push it.

  • Can I break these rules? Yes, once you know why they exist. Iconic designs often break one rule on purpose.

Try this

Design a new character in four steps: 1. Pick a basic shape (circle, square or triangle) and a personality (friendly, stubborn or sneaky). 2. Draw 10 tiny silhouettes. Pick the clearest one. 3. Color it with three main colors. 4. Run the grayscale test.

Fix your design before you animate it. It saves hours.

Up next

Lesson 26: Backgrounds That Actually Work.

What's the most iconic character design of all time? Tell us in the comments.

The revolution will not be graded.

New episodes drop on YouTube first. Subscribe to Mr. Bray Labs so you never miss one.

Jesse Bray

Dr. Jesse Bray is an animator, educator, software developer and learning systems architect.

https://www.mrbray.com
Previous
Previous

Art College Crash Course, Lesson 26: Backgrounds That Actually Work

Next
Next

Art College Crash Course, Lesson 24: How to Make Animation Feel Heavy